2013年10月30日 星期三

Newest 'True Skate' Update Greatly Improves Skating in Transitions, Includes Other Tweaks and Fixes

105915_largerMy official most-played-iPhone-game True Skate [$1.99] just received a minor, though significant update. Backing up, True Skate is Jet Car Stunts [$1.99 / Free] developer True Axis' attempt to create a skateboarding simulation built for the touchscreen, and they absolutely nailed it. We loved the game in our review from back in October, and since that time True Skate game has been updated frequently with new features and customization options, and even a huge new skatepark to play around in.

More parks are planned for later this year, but today's True Skate update includes two enhancements that actually change the fundamentals in the game. One is the ability to tilt a gyroscope-equipped device prior to doing an ollie, which will then shift which way your ollie ends up in the air depending on which direction you tilt. It's a small change, but it helps a lot when trying to line up your board to hit a rail or ledge for a grind or slide trick.

The second and more significant change in this update relates to skating transition, a spot that True Skate has had difficulty getting right in the past. Previously, when skating transitions you'd have to stick to the larger stuff that had actual vertical surface in order to keep your board in the air and land back down in the transition. Otherwise you'd just launch yourself out of the bowl or quarter pipe and it acted more like a jump ramp.

With the updated version, you can actually flick your device towards you right before doing a trick in transition and it will ensure you stay hovered in the air above that transition, so you can land right back down in it. This totally improves skating transition in True Skate, and I have to say it feels awesome to bust a big trick in a bowl and be able to land back down and keep going. I'm not typically a huge fan of having to flick or move my device in any way, but here it feels completely natural and works incredibly well. Hats off to True Axis for finding an elegant solution to this tricky problem.

As I mentioned, True Axis has more goodies planned for True Skate in the future, but for right now they're going hard and heavy on Jet Car Stunts 2 and as much as I love True Skate I have to say I'm more than happy for them to devote the time to that much-anticipated sequel. However, I'm also quite pleased they were able to push out this latest update and how just a couple of minor tweaks have really improved the overall experience. It's also worth mentioning that this update improves performance on older devices, and you can now slow down by touching the ground with your finger if you feel like you're going too fast at any time.

If you're into skating or skating games and have yet to check out True Skate then you should get on that, and join in on the discussion in our forums too.

View the original article here

2013年10月28日 星期一

TA Plays: 'Slender Rising' - A Scary First-Person Slender Game

640421_largerEarlier this afternoon, Jared and I turned off our lights and tried to enjoy a round or six of Slender Rising [$2.99 / Free]. It's a first-person horror game that plays pretty similarly to Epic Citadel [Free] -- except for the part where some tall, faceless dude appears to attack you. Presented across several spooky environments, Slender Rising tasks users with finding notes left by ... someone and avoiding the Slenderman in the process.

It's hard to tell who owns this property or, really, who even had the idea to do a game like this first, so we don't comment much on that in the video. What is kinda clear is that this is the Slender game fans have really responded to, and for good reason: it's not a bad video game.

Slender Rising has seen a lot of updates since its initial debut, so hey, maybe now's the time to check it out again if you weren't so happy with the initial launch. If you're already happy with and at an MLG-level with Rising, have fun laughing at two idiots trying to play.


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2013年10月27日 星期日

Plasma Pig Is Lost In Space And Needs Your Help Getting Home

Plasma Pig Is Lost In Space And Needs Your Help Getting Home

Help a purple pig get back to Earth in this physics-based puzzle game.

Plasma Pig Is Lost In Space And Needs Your Help Getting Home is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月26日 星期六

First Trailer for Ron Gilbert's Match-3 RPG 'Scurvy Scallywags' Released

AppIconBack in March, renowned game designer Ron Gilbert left Double Fine Productions in order to branch out and do his own thing. Following that, Gilbert revealed that he was working on a new iPhone game called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty. Seriously, that's the name. It almost seemed like a joke at the time, but Scurvy Scallywags was actually a real thing – a match-3 style game with RPG trappings.

Looking to differentiate itself from the glut of matching games on the App Store, Scurvy Scallywags uses an interesting mechanic where after a match is made the game board collapses in the direction of the match to fill in gaps, rather than just dropping all the blocks downwards like most matching games. Seems like a small change but a potentially significant one, and you can tell that Scurvy Scallywags has a ton of personality in its first official trailer.

Gilbert is not alone on Scurvy Scallywags, either. He has partnered up with Clayton Kauzlaric, the designer of the 2003 Xbox title Voodoo Vince. Gilbert and Kauzlaric have teamed up in the past too, for the 2010 action-RPG DeathSpank and more recently for the quirky and enjoyable iPad game The Big Big Castle! [$0.99 (HD)] last July. Can a proven developer power couple like Gilbert and Kauzlaric reinvigorate a tired genre like match-3? I hope so, and I'm looking forward to finding out when Scurvy Scallywags launches sometime in the near future.

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2013年10月24日 星期四

Major 'Battle of the Bulge' Update Adds New Scenarios, Generals

833787_largerVeteran designer John Butterfield's Batle of the Bulge [$9.99 (HD)] is one of the best historical wargames we've played. Designed from the ground up for the iPad, it feels perfectly suited to that device - so much so that one of its few flaws is that it isn't quite as perfect a fit on the iPad Mini's smaller screen. With it's Avalon Hill-esque gameplay, appealing and unintrusive winter campaign styling, and inspired mix of original and sampled period music, the main thing we wanted in our review of it was more.

Shenandoah Studio delivers in a new update that includes three additional scenarios (two free, one IAP) and two new AI generals. They're so confident that the new AIs, modeled on Omar Bradley and Hasso Von Manteuffel, are going to your socks off that each one is a $1.99 IAP. I was initially skeptical of that decision, but having played against each one, I have to say that Von Manteuffel is, as advertized, a tricky bastard. He stole a draw from me in what should have been a clear win for the Allies. When I played Axis against Omar Bradley in the shortest scenario, "Race to the Meuse," I won easily, but I noticed that he'd done a good job of flanking me: if I'd been playing the full Battle of the Bulge scenario, I would have been in a lot of trouble going forward.

The scenarios are more straightforward: "Bitter End" appeals to those with no patience for victory points and conditional wins by playing out to the, ahem, bitter end of the engagement. That's a feature many players had been clamoring for. There's also added replayability with "Luck of the Draw" which deviates from history by shuffling starting unit placement and reinforcements. Both "Bitter End" and "Luck of the Draw" are free, and are more oriented to players who want some of the options commonly found in strategy videogames.

For the grognards, there's "The Endgame," featuring the siege of Bastogne, which some of you may know from Band of Brothers, and famous for Brigadier General Anthony McAuliffe's laconic response to a demand that he surrender: "NUTS!" If you've ever wanted to stand with the 101st Airborne at Bastogne, or if want to see if you can break McAuliffe for his impudence, "The Endgame" will let you fulfill that fantasy for $3.99.

The pricing scheme here is clever: Shenandoah has made the content that will appease those who wanted more "bang for their buck" free, while offering more exotic goodies to the hardcore at a premium. In a move worthy of Von Manteuffel, you have to go to the "purchase" screen to get "Luck of the Draw" (for free), thus ensuring that nearly every player will see the premium IAP. The update is also well-timed, bridging the gap between the winter release of Battle of the Bulge and forthcoming El Alamein, which should be giving us a chance to wage war in the desert sometime this summer.

View the original article here

2013年10月22日 星期二

Discover New Music From Your Friends And Share It With Legato

Discover New Music From Your Friends And Share It With Legato

You will always find something new to listen to with Legato.

Discover New Music From Your Friends And Share It With Legato is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月20日 星期日

The Vudu Player For iOS Goes Offline, But For A Very Good Reason

The Vudu Player For iOS Goes Offline, But For A Very Good Reason

The Vudu Player for iOS device now supports video downloads for offline use.

The Vudu Player For iOS Goes Offline, But For A Very Good Reason is a story by AppAdvice.com
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2013年10月18日 星期五

Today’s Best Apps: Uncool Frank, myQuests And Send

Today’s Best Apps: Uncool Frank, myQuests And Send

Discover the most useful and entertaining iOS apps from the last 24 hours.

Today’s Best Apps: Uncool Frank, myQuests And Send is a story by AppAdvice.com
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2013年10月17日 星期四

New Pik Pok Movie Game 'Turbo Racing League' Features a Million Dollars in Cash Prizes

752655_largerThere was a time when pretty much every movie tie-in game was just plain awful, but for some reason in the mobile gaming world there have been quite a few really good ones. Games like Temple Run Oz or Fruit Ninja Puss in Boots take an already proven formula for a game and weave the movie theme around it to make a natural fit.

One of the newest movie tie-in games released is a joint venture between PikPok and Dreamworks Studios for the upcoming movie Turbo. The movie is about a snail named Turbo who dreams of being a race car driver, and following a freak accident involving a nitrous oxide spill that gives him turbo speed he sets out to make his dream come true.

PikPok's take on the movie is called Turbo Racing League [Free], and follows Turbo's escapades on his way to becoming the fastest snail in the universe. Is that even something to be proud of? That's like being called the smartest dumb person in the world. But I digress.

Turbo Racing League itself is actually a very fun kart-style racing game. By that I mean it's very casual and arcadey, with a heavy emphasis on drifting and hitting turbo pads spread along the track. The game's 9 courses are all made out of real-life mini locations like a kitchen table or a garage, and you can trick Turbo out with spoilers for his shell that give him improved attributes.

It's all pretty standard racing game stuff, but it's very well done, like most PikPok games. What sort of blew my mind is that in conjunction with the release of Turbo Racing League, Verizon has stepped in to throw a competition called the $1,000,000 Shell Out and are giving away a million dollars in prize money. For the next 8 weeks the top 10 racers per week will each win prizes from a $500,000 pool, then all 8 of the 1st place winners will fly out to Los Angeles for the finals and a chance to win the grand prize which is the other half of the million.

A million dollar prize for a mobile movie tie-in game seems nuts to me, but here we are. You can get the full rules and all that jazz from the official $1,000,000 Shell Out website if you're interested in entering, but even if not, Turbo Racing League is a pretty neat racing game that's free to check out. People in our forums have been enjoying it as well, and as for the actual movie, that'll be opening in theaters in July.

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2013年10月16日 星期三

Amazon Says Yes To ‘Alpha House’ And ‘Betas’ But Puts A Fork In ‘Zombieland’

Amazon Says Yes To ‘Alpha House’ And ‘Betas’ But Puts A Fork In ‘Zombieland’

We'll be seeing more of the computer geeks from Amazon's half-hour comedy pilot "Betas," as it goes to series.

Amazon Says Yes To ‘Alpha House’ And ‘Betas’ But Puts A Fork In ‘Zombieland’ is a story by AppAdvice.com
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2013年10月14日 星期一

We Sit Down With CCP and Learn of Mysterious Plans for a Possible 'EVE Mobile'

avatar_493876Iceland-based CCP Games is best known for EVE Online, a ruthless, Byzantine MMO set in the cold, vast reaches of a universe called New Eden, where player-led factions and alliances vie for political clout, territory, and the resources necessary to power their massive war machines.

EVE is a relatively niche MMO -- it breached 500,000 subscribers only recently, after ten years of operation -- but its players are devoted and loyal, and the game’s revenue has allowed CCP to expand consistently. They just released Dust 514, a free-to-play PlayStation 3 shooter that ties into EVE’s universe and in-game economy, and they’re working on World of Darkness, an MMO based on White Wolf’s legendary Vampire: the Masquerade pen-and-paper game.

CCP’s newest frontier, however, will be mobile development.

“We’ve been dabbling in mobile for a long time,” erstwhile EVE Online executive producer Jon Lander told me last month during CCP Fanfest 2013 in Reykjavik, Iceland. “But we’ve never really focused on it. We’ve never taken the time to put a clear strategy together about how these things fit in with our universe.”


The wheels to rectify that started turning earlier this year, when CCP quietly announced that Lander would be transitioning out of his role on EVE to “lead [the company’s] emerging mobile strategy.”

Mobile development -- or, euphemistically, “out-of-client engagement” -- was a recurring, if downplayed, theme across all of CCP’s projects at Fanfest. During her portion of the EVE Online keynote, senior producer Andie Nordgren discussed the necessity of giving players access to their accounts, even when they’re not actively logged in. Smartphone and tablet apps are one way of doing this, she explained, but plans for web- and browser-based systems are being hashed out as well.

World of Darkness senior producer Chris McDonough mentioned similar possibilities during a panel devoted to his game as well. “There will be access to in-game stuff, and all the levels of interactivity are being determined” McDonough explained to me in a follow-up interview. “When CCP is building EVE, they consider it a universe. The goal is that Dust 514 interacts with the same database that EVE exists in.”

“That interactivity allows the main database to be a platform,” he continued, ?“World of Darkness is being built in a similar way.”

Eve-2In the short term, CCP fans can look toward Dust 514: Neocom for the PlayStation Vita for a rough idea of what an iOS app might look like. Neocom, which is coming “soon,” will interact with most of Dust’s non-gameplay systems, including weapon and armor customization, starmap updates, and buying and selling consumable items. Jon Lander calls Neocom a “tracer bullet,” a lightweight project built by a small team to gauge interest in possible future companion apps.

“Ultimately, our strategy is to create bespoke experiences that are tailored to what our fans are using,” says Thor Gunnarsson, vice-president of business development at CCP. “Of course, they’re using tablets and smartphones, day-in and day-out. We want to bring another access point to them, wherever they are.”

Still, Neocom isn’t out yet and a Vita isn’t a smartphone or a tablet. “We’re not a mobile development house yet,” Lander admits. “We don’t know this stuff. But we can learn.”

Despite not having released a commercial app yet, CCP aren’t going in completely blind. Before joining CCP, Andie Nordgren spent time working on RJDJ, an audio app on iOS; Gunnarsson was at Ideaworks3D prior to shifting gears to help make a spaceship MMO.

Gunnarsson’s time at Ideaworks3D was spent developing mobile versions of big-name IPs like Final Fantasy, Metal Gear Solid, The Sims, and Tomb Raider for early mobile devices. “That was before iOS, obviously. We were actually doing our first 3D title on a Compaq iPaq in 2001,” he told me.

Eve-3“Then we did a lot of titles on the Nokia N-Gage,” he says with a laugh. “We did four of the launch titles for that. It was weird to go from the most extreme, constrained corner of the games industry, which was mobile gaming at that time, to working on EVE Online with the team here.”

During his presentation during a keynote address on the last day of Fanfest, Lander detailed a bit of CCP’s checkered history with developing EVE-related mobile apps. In 2006, a team had created a working build of EVE Mobile, but it proved difficult to run on Tranquility, the London-based, single-shard server that houses the majority of worldwide EVE Online players.

By 2011, CCP had designed and developed apps for Nvidia-related mobile devices, but the project stalled out after the catastrophic launch of the EVE Online: Incarna expansion in June of that year. Amid player protests and a drop in subscribers, CCP was eventually forced to lay off 20% of its staff worldwide. Mobile development was put on the backburner again.

“My remit for EVE when I was made executive producer was to get it fixed, get it strong, get it in position where we can be ambitious again,” Lander tells me over drinks at a reception after the final keynote. He’s set to transition into mobile development full time later this summer, with a string of well-received expansions under his belt. “We’ve got a really good set of people in place so that we can take this on."


In addition to company-wide stability and growth, the development and release of Dust 514 has paved CCP’s foray into mobile development. According to Gunnarsson, Dust is built on a two-way programming interface, called CREST. In layman’s terms, Dust not only reads information from the EVE server, but is able to send information back. This is what allows in-game events in Dust 514 to also take effect in EVE Online.

“You can imagine that with that platform in place, we can start to create experiences that are truly attractive, that could become new games, or different genres,” enthuses Gunnarsson. “They would have some touchpoint to the EVE universe. They could be light footprints, or they could be something very deep.”

CCP are keeping the specifics about what types of apps their designing and for which platforms close to the chest for the time being, assuming they’re far enough in development that there are any specifics -- Lander envisions small teams and quick turnaround times prototyping lots of different ideas.

Still, he seemed excited at the prospect. “We have an amazing opportunity to work with a persistent, sandbox world. Oh my God, just imagine some of the best mobile games out there ...” he tells me at the reception before trailing off.

Whatever form CCP’s mobile projects take, Lander finished his keynote presentation with a confident pronouncement: “This time next year, you will have EVE Mobile in your hand.”

All the images in this article are from the PC version of EVE Online.

View the original article here

2013年10月12日 星期六

Esquire Launches A New Weekly Magazine On iPad

Esquire Launches A New Weekly Magazine On iPad

Esquire Weekly is a separate magazine now available in Apple's Newsstand.

Esquire Launches A New Weekly Magazine On iPad is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月11日 星期五

Out Now: 'Bombcats', 'Chasing Yello Friends', 'ERA Deluxe' 'Frozen Synapse' for iPad, 'Karateka Classic' and More

It's kind of a weird week this week, there's a lot of games coming out at least compared to previous weeks but quite a few of them aren't spinning our proverbial clocks- At least in first impressions. Regardless, we look forward to spending more time with these titles to see how many of them grow on us. Also, if you've got an iPad just stop what you're doing and scroll down to Frozen Synapse.

All Glory to the Pixel King!

iTunes Description:

Exciting news citizen! Our glorious King has passed a new law, specifically stating that 'The King's castle must at all times be at least 42% grander, cooler and shinier than those of his enemies.' The time has come for you, brave citizen, to fight for, and almost certainly die for, your King's noble dream to one day have his own private waterpark!

Build an awesome fortress, stuff it with soldiers, catapults and whatnot, and lead your army into battle against other players' castles in devious turn-based combat!

Forum Thread: All Glory to the Pixel King! - (by Steve O`Gorman) [Universal]

First Impressions: 'Bombcats' is a Physics Puzzler that Combines My Love of Cats and Explosions

In case you hadn't noticed, Chillingo had taken a short hiatus from their normal weekly release pace, but are back this week with – wait for it – a physics puzzler. It's called Bombcats and being a fan of both cats and explosions I took it for a quick spin this morning. It's cute, plays well, seemingly has loads of content, and it's also somewhat unremarkable.

Forum Thread: Bombcats - (by Chillingo Ltd) [Universal]
Can Knockdown 3

iTunes Description:

Challenge your aim, hone your precision, and push your puzzle-solving skills to the next level in this insanely addictive game. This installment takes the critically acclaimed Can Knockdown series to all new heights- the physics-based carnival gameplay you know and love- and adds unique puzzles, adrenaline-charged challenges, and even more explosive action!

Forum Thread: Can Knockdown 3 - (by Infinite Dreams Inc.) [Universal]
Cat Raid mzl.xrofjqwp.320x480-75 mzl.gbgaxnqo.320x480-75

iTunes Description:

Defend the Earth from the attack of huge cats from outer space!
Bounce the flying cats by using a trampoline.

Forum Thread: Cat Raid - (by Ho't unite)
CastleMine mzl.sssvjohq.320x480-75 mzl.dfveywaq.320x480-75

iTunes Description:

Defend your castle from the evils that lurk below in this unique strategy game! You will need to dig deep into the earth to uncover treasures and destroy the enemies threatening your castle.

Forum Thread: CastleMine - (by Stephen Yap) [Universal]
Chasing Yello Friends mzl.egfmxude.320x480-75 mzl.lmbcvadz.320x480-75

iTunes Description

Fun-filled multiplayer fish racing:

- Challenge Yello fans from all over the world!
- Race against your friends in real time!
- Endless number of random tracks!
- Avoid the obstacles and catch all the power-ups to get to the finish line first!

Forum Thread: Chasing Yello Friends - (by dreamfab) [Universal]
ERA Deluxe mzl.idpwvnhv.320x480-75

iTunes Description:

ERA Deluxe is here! A beautiful Sci Fi TD game for iOS!

Forum Thread: ERA Deluxe - (by Forest Moon Games)
Fire & Forget The Final Assault

First Impressions: Upcoming Release 'Fire And Forget: The Final Assault' Isn't So Great, Interplay Apparently Still Around

Fire & Forget: The Final Assault is an arcade post-apocalyptic racing game that's set to debut tonight alongside a bunch of other new releases. You can catch a look at it below, but you should probably avoid the actual product. It's not good. The driving feels super floaty, the car-to-car combat is bland, and the production elements aren't stellar. That isn't to say there aren't some neat ideas buried in it. After all, who doesn't like the idea of driving around a laser-equipped car that can spontaneously morph into a fighter plane? But, the execution isn't great, making it a pretty forgettable game as a whole.

Forum Thread: Fire & Forget The Final Assault - (by Microids) [Universal]
Frozen Synapse for iPad mzl.duwnxtbn.480x480-75

First Impressions: 'Frozen Synapse' Hitting Tonight On iPad

Frozen Synapse on iPad is one of the few notable "core" kinda releases this week, and it is what you think it is: a pretty straight-up port of an imaginative PC title that got a bunch of awards and praise. This version sees the addition of one-tap touch controls, as well as cross-platform play.

Forum Thread: Frozen Synapse - (by Mode 7)
Gravity Guy 2 mzl.neiteijo.320x480-75

First Impressions: 'Gravity Guy 2' is a Big Departure from the Original, but Fun in Its Own Right

The original Gravity Guy [Free / Free (HD)] popularized the whole "gravity flipping" mechanic on mobile back in 2010, but the long-awaited sequel does away with that entirely in favor of a more traditional – though still innovative – endless runner formula. Gravity Guy 2 won't have you frantically switching between running on the ground or the ceiling in order to get through its puzzle-like levels, as in the original.

Forum Thread: Gravity Guy 2 - (by Miniclip.com) [Universal]
Jacob Jones and the Bigfoot Mystery : Episode 1

(Trailer from PlayStation Vita version of the game!)

iTunes Description:

A small boy, his big new friend, and a huge problem.

Join Camp Eagle Feathers’ newest ‘Brave’, Jacob Jones, on an amazing adventure to uncover just what is going on at Camp Eagle Feather.

Forum Thread: Jacob Jones and the Bigfoot Mystery : Episode 1 - (by Lucid Games) [Universal]
Karateka Classic

First Impressions: 'Karateka Classic' Brings the 1984 Apple II Original to iOS

Last year, Jordan Mechner teamed up with Liquid Entertainment to create a modern remake of his 1984 beat 'em up classic, Karateka. The modern, 3D recreation of Karateka [$1.99] (which we reviewed in December) does an excellent job of conveying the tragic tale of the poor, imprisoned princess Mariko and the bold quest to rescue her to today's gamers using modern visuals, an original score, and unique, new fight mechanics. Another thing it does is give old school gamers a real itch to go back and play through the 8-bit original. Happily, as of tonight, that itch is easily scratched.

Forum Thread: Karateka Classic (By Kareteka LLC) [Universal]

iTunes Description:

Run, jump and slide from ropes, dodge rocks! Not enough? There is much more in Manuganu. Avoid swinging hammers and jump over moving ice blocks. Don’t get burned and jump between walls to collect coins and medallions. Break stone blocks and activate platforms before you fall into fog and much more...

Forum Thread: Manuganu - (by ALPER SARIKAYA) [Universal]
Nikko RC Racer

First Impressions: 'Nikko RC Racer' Nails the Nostalgia of RC Cars, but Feels Underwhelming as a Racing Game

...That's what caught my eye about Nikko RC Racer from Paladin Studios, who you might remember as creators of the awesome Momonga Pinball Adventures [$2.99]. This is an official Nikko-endorsed racing game featuring 10 actual RC cars from across the company's 55 year history. The download itself is free and comes with 2 cars unlocked and 1 unlocked via "Liking" a Facebook page. The other 7 cars are 99¢ each to unlock or you can unlock the whole bundle for $2.99. You can also get a promo code to unlock cars by buying an actual Nikko RC car in real life, so there's that too, I guess.

Forum Thread: Nikko RC Racer - (by Paladin Studios) [Universal]
Trucker: Parking Simulator mzl.oqjcdyog.320x480-75
First Impressions:

I actually spent a bit of time with this today, and while this game is going to be hard to write about in a "full" article, it's free, and driving around with any kind of precision in a semi truck is actually surprisingly difficult- Particularly while backing up.

Forum Thread: Trucker: Parking Simulator - Realistic 3D Monster Truck and Lorry 'Driving Test'

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2013年10月10日 星期四

AppAdvice App Of The Week For May 20, 2013

AppAdvice App Of The Week For May 20, 2013

Snap some photos and reconnect with friends and family with our top app picks of the week!

AppAdvice App Of The Week For May 20, 2013 is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月8日 星期二

Quirky App Of The Day: Granny’s Cats Are Not Lovable Pets

Quirky App Of The Day: Granny’s Cats Are Not Lovable Pets

Shoot the cats as they try to eat your precious goldfish.

Quirky App Of The Day: Granny’s Cats Are Not Lovable Pets is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月7日 星期一

'Dark Avenger' Review - All Action, No Substance

510217_largerWith the recent announcement that Diablo would be making its way to consoles, gamers have been looking for something to satisfy their hack-and-slash needs on their iOS device. Gameloft recently released the fourth installment of their dungeon crawler, Dungeon Hunter 4, and less than two weeks after, Gamevil has come out with their first foray into dungeon crawlers with Dark Avenger?[Free]

Dark Avenger is all action with little in the way of overall substance. As of this review, there is only one playable class, the Templar, with a second class “coming soon”, the Ranger. Despite having only one type of character at the moment, the game gives you three save game slots. You're tasked with killing bad things from bad places because... well, it's a game without a story. Perhaps because some evil convenience store clerk looked at your grandma the wrong way and now you're exacting sweet revenge.

Delving into the game proper is as easy as choosing your character and selecting your mode. Single player consists of progressing through multiple levels, all within the same basic environment. The virtual joystick is dead simple to use; one joystick on your left controls movement and direction, while the icon on your right controls attacks. Tap it once for a basic attack, tap it up to three times for a combo attack.


The combo attack will come in handy, because you’ll be relentlessly assaulted on all sides. Luckily, your hero is capable of switching direction mid-attack, so those ghoulies sneaking up behind you while you’re already fighting? Just aim toward them and hack! Slash! They’re dead.

The game begins easy enough, pitting you against frail-looking skeletons and crawling torsos, but gradually increases in difficulty. As you slash your way through, you build up a rage bar that when full gives your attacks a glowing, flashy look that results in increased damage for a short period. Failure to continue attacking enemies will slowly deplete your rage bar, but unless you’re traversing to a diffrent area, you probably won’t have the chance to let it drain out.

mzl.evjtfmhdRounding out the usual hack-and-slash pieces are your ability to use health and magic potions. Throughout the game, you’ll also be able to unlock up to three special abilities that will decimate whatever is in front of you.

In your quest to fight for whatever reason it is you’re fighting (there isn’t much of a story to go with the game, in case that wasn't clear), you’ll come across bosses who, obviously, will need a beatdown. The majority of these fights consists of you going after them repeatedly; there’s no real strategy per se.

Single player consists of two modes; normal and time attack. The only difference between the two is time attack gives you a limited amount of time to kill everything, while giving slightly better rewards (20% more xp, 10% more coins, etc.)

Multiplayer is where the game lives on, as if you only play single player you’ll be done with it in three or four hours, if that. There are two modes to this; Infinity Tower and Deathmatch.

Infinity Tower is basically a gauntlet. There are an infinite number of dungeons supplied with an infinite number of enemies, and you keep going until you finally succumb to death. There is a leaderboard that charts your score and stats, and compares you worldwide to other gamers.

mzl.mfshdsshDeathmatch pits you one-on-one against other players for rewards and fame. I’ve had difficulty playing this mode, as more often than not I’m greeted with an error saying it can’t connect to the server. I’m sure that, like most iOS games, this bug will be fixed in a future update.

If you're looking for some like-minded players to fight with because, like me, you don't always like random matchmaking, feel free to check out our forum and find some frenemies.

Dark Avenger has two IAPs; gold and gems. Gold can be accrued through the normal course of gameplay, by earning rewards in multiplayer and slaying enemies in single player. It is then used to purchase items, potions, skills and upgrades.

Gems are the premium currency, and are used to unlock the best items and equipment. Despite this, neither IAP makes you feel like it's necessary to purchase something to win the game, and you’ll do just fine without by just grinding it out. Gamevil has also chosen not to harass you constantly to buy gold and gems, and in a straight playthrough of one hour I wasn’t asked once to buy anything, unless I had tapped on an item that I didn’t have enough currency for and was asked if I wanted to purchase more.

Despite the multiplayer options, Dark Avenger seems lifeless and relegated to a passing game as opposed to one you'll find on your device a year from now, when you remark "oh right, so awesome, that's why I still have it." ?There is no storyline, the graphics are far from eye-popping, and there is no substance. You have one goal and one goal only: get from A to B while killing everything in between.

Perhaps with updates, Gamevil will add more to Dark Avenger, and bring it up to a competitive level. It’s worthwhile to try because it’s different enough and free, but unless you’re playing on the subway or are bored at work and have nothing better to do, it won’t last you long.

TouchArcade Rating:

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2013年10月5日 星期六

Access Servers Using Your iPad With These Apps

Access Servers Using Your iPad With These Apps

Store documents, videos, and audio on servers and access them remotely from your iPad.

Access Servers Using Your iPad With These Apps is a story by AppAdvice.com
AppAdvice - iPhone, iPad, iPod, App Reviews + News]]>

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2013年10月2日 星期三

Frontline Commando D-DAY 火線指令 D日諾曼第

High-end, immersive tablet gameplay!
Lead the charge on D-Day as the tip of the spear in the largest Allied invasion of WW2! Defeat the occupation forces and take back France; storm the beaches, clear the trenches and liberate towns as you battle through the countryside of Normandy.



Experience the ultimate 3rd person shooter with stunning console quality visuals, precise controls, advanced physics, destructible environments and full voiceovers. Jump into the heat of battle and push your device to the limit!


Experience 5 separate campaigns with 145 separate missions based on the actual beach landings; Juno, Sword, Utah, Gold and Omaha. Destroy powerful tanks and cannons to allow allied forces to advance. Grab a stationary gun and unload against fortified positions. Man the Ack-Ack anti-aircraft guns to take down bombers and their escorts before they can release their payloads.


Battle your way into the heart of enemy territory! Run through the battlefield dodging mines and leaping barriers as you move to the next cover point to avoid enemy fire. Emerge from destructible cover points to engage waves of enemies!


Take to the frontline with an array of classic weapons from World War 2. Grab a historic rifle to take down enemies accurately or, if you prefer, a machine-gun to unleash a hail of bullets. Call in Artillery strikes against entrenched enemy soldiers or shoulder a bazooka to reduce a tank to rubble.

Frontline Commando: D-Day is free to play, but you can choose to pay real money for some extra items.

Use of this application is governed by Glu Mobile’s Terms of Use. Collection and use of personal data are subject to Glu Mobile’s Privacy Policy. Both policies are available at www.glu.com. Additional terms may also apply.
使用該程序須遵守Glu Mobile的使用條款。個人數據的收集和使用遵從於Glu Mobile隱私政策。政策和條款可訪問www.glu.com查看。額外條款可能同樣適用。

Google Play Link 遊戲的連結 :https://play.google.com/store/apps/details?id=com.glu.flcn_new&feature=search_result&hl=en

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