2012年10月23日 星期二

可愛圖案卡通人物造型 Cartoon collection 欣賞

收集了一些非常漂亮的,特別的,極富有創造力的卡通造型設計,來自於Deviant Art的設計師設計的卡通人物都很特別,也很可愛,
 

可愛圖案 卡通人物 造型設計 Dave Guertin & Greg Baldwin Cartoon Character Design

這是Dave Guertin 和Greg Baldwin的一組卡通造型設計。這些卡通人物的造型設計誇張生動,是創作者很好的觀摩學習目標,網路上也有可以找到一些他們的教學內容,喜歡卡通造型的創作者可以多多參考,搜尋一下這些卡通造型設計。

可愛圖案 卡通人物 造型設計 Bummerdude Cartoon Character Design

這是來自 DeviantART 的設計師 Bummerdude的一組 卡通造型設計,可愛的造型以及可以演化的過程,十分有趣的卡通角色的設計

2012年10月9日 星期二

可愛圖案 Cute Cartoon Wallpaper 03 童年卡通可愛桌布 03

可愛圖案 Cute Cartoon Wallpaper 03 童年卡通可愛桌布 03

可愛圖案 Cute Cartoon Wallpaper 02 童年卡通可愛桌布 02

可愛圖案 Cute Cartoon Wallpaper 02 童年卡通可愛桌布 02

可愛圖案 Cute Cartoon Wallpaper 01 童年卡通可愛桌布 01

這是一些可愛圖案 Cute Cartoon Wallpaper 01 童年卡通可愛桌布 01

可愛圖案 Winnie the Pooh Wallpaper 1 小熊維尼電腦桌布 1

可愛圖案 Winnie the Pooh Wallpaper 1 小熊維尼電腦桌布 1

可愛圖案 Winnie the Pooh Wallpaper 2 小熊維尼電腦桌布 2

可愛圖案 Winnie the Pooh Wallpaper 2 小熊維尼電腦桌布 2

2012年9月28日 星期五

Skies of War 單機任務

遊戲類型 : 空戰+戰略

操作方式 : 滑鼠 Mouseleft mouse button+鍵盤 Keyboardspace

遊戲簡介 : 戰亂之際 , 身為傭兵飛官的你也將已傭兵的身分返國投入戰場 , 面臨擷据的經費
               你也要審慎的使用金錢 (武器升級或飛機採購或修護及加油)....

很不錯的遊戲 畫面很細膩 飛機的控制也不錯 可以有多種武器選擇 也可以作出很不錯的飛行動作

2012年8月6日 星期一

Language of the Mars 火星文基測

遊戲類型 : 趣味
              
遊戲玩法 : 滑鼠
                     
遊戲簡介 : 呵呵! 托福考滿分 可以去美國 那 火星文考滿分口不口以去火星
                   進去按GO即可測試,看你有沒有資格住火星!

2012年7月22日 星期日

BASEBALL 動感棒球

遊戲類型 : 運動遊戲 Sport Game

遊戲玩法 : 滑鼠 Mouse

遊戲說明 : 很有趣的棒球遊戲 使用滑鼠就可以操控 打個全壘打吧! 兩隊的人物很可愛,玩家只需使用滑鼠控制投手跟打擊手

2012年7月20日 星期五

Stalingrad TD 二次大戰 史達林格勒 版

遊戲類型 : 戰略遊戲 Strategic Game
 
遊戲玩法 : 滑鼠 Mouse
 
遊戲說明 : 一款以二次世界大戰為背景的守城TD遊戲,你要扮演俄軍防守德國的大舉入侵。
 

2012年7月16日 星期一

Monster Shooter 怪物射手

Monster Shooter - Dual-stick mayhem perfected! Join Dum Dum in his space quest and rescue the kitten! Explosive, intense, ultra-awesome and free!

Hand-drawn 2D ultra violence has never looked this cute!

"Call it an unfair bias, but I wasn’t expecting a free-to-play game to look this good." - 148Apps review

2012年7月14日 星期六

Bombs Away 投彈高手

遊戲說明:


投彈高手是一款可愛又有趣的 3D 射擊遊戲,它不僅以細膩逼真的 3D 繪圖技術來呈現角色與景物,甚至在飛行過程的動態表現上也有極高的擬真度。玩家要先目測炮台與飛行目的的之間的距離來調整炮台角度與飛行力道,以順利完成投彈,把對面的積木全部打掉即可過關喔,加油!

Amazing Launch for Amazing Alex!

A Great Big Thank You!

Here at Rovio, our whole team is overjoyed by the phenomenal reception for our latest game, Amazing Alex.

We'd like to extend our gratitude towards all fans of Amazing Alex, Angry Birds and Rovio. You are the reason we keep releasing new titles, and this is just the beginning. We'll have more exciting launches, animations and partnerships coming up - we can hardly keep a lid on all great things that we've got lined up for you!

Additionally, our thanks go Noel Llopis and Miguel Ángel Friginal – the original developers of the game Casey's Contraptions that was acquired by Rovio, and turned into Amazing Alex. It has been an absolute pleasure to work with such talented developers devoted to their art!

2012年7月4日 星期三

FreeGamer - The silver lining of the MegaUpload shutdown

It's been big news online lately that MegaUpload was shut down.? Along with it, many of the other annoying, wait-60-seconds-and-fill-in-this-captcha-or-upgrade-to-premium file sharing services have stopped offering public downloads.? A lot of people are understandably upset about this, since in the case of MegaUpload, they don't even have access to their own files anymore.

This blog post isn't about whether it was right for MegaUpload to be shut down.? There's plenty of debate going on about that, and it's something that I'm not personally interested in taking part in.? What we do know is that there were a substantial number of people using MegaUpload to distribute pirated media, and, let's be honest: a lot of people are pissed off because piracy just got a lot harder.? If you're one of those people, and you're angry and suddenly in search of ways to entertain yourself in the wake of the big shutdown, this post is for you.

You may have already realized that to some extent piracy creates buzz about media.? If people enjoy a movie or a game or an album or whatever, they talk about it, and the word gets out, even if the person doing the talking pirated it.? This is not a justification for piracy, mind you.? If someone wants to make content and then threaten to send you to jail for using it the wrong way, that's their prerogative under copyright law.? On the other hand, people and companies who do that don't deserve your business, and they don't deserve the buzz that you create by talking about their media.? This is particularly true given the fact that they're spending the money you give them to curtail your freedoms through draconian legislation and copyright treaties.

Ask yourself this, dear reader:? Do I need the RIAA to tell me what music I ought to like?? Do I need the MPAA to tell me what movies to like?? Do I need crappy, DRM-loving, morally-bankrupt game studios like EA to tell me what games to like?? I mean, seriously, have you seen big budget movies lately?? Most of them are complete lowest-common-denominator tripe.? As intelligent individuals, we can do better than that.

There's an awful lot of media out there released for free (or at least very cheaply in some cases), directly by the artists, musicians, cinematographers, and game studios that make them.? Some people like to argue that piracy doesn't harm anyone if you never would have paid anyway; I would contend that by pirating big budget, mass-market crap, you're hurting dedicated artists who are releasing their work for free, because the time you spend finding a pirated copy of whatever it is you want to download could have been spent discovering and talking about their works.

Even better, you could spend some of that idle time creating entertainment rather than just being entertained.? If you haven't worked on your own art, music, movies, or game projects, I would strongly encourage you to try it out.? Creating entertainment for other people to enjoy and getting their feedback on it can be immensely satisfying.? As an honest aside here, even a brief browse through open media libraries will make it obvious that movies are by far the weakest link in this chain, followed by games.? Music, being easy now for individuals or bands to produce on a large scale at home with a few hundred dollars worth of equipment, is by far the strongest.? If regular people like us are willing to spend the time helping to create games and movies, we can close the gap.? It'll take time, but if we can pull it off, it'll be worth it.

Media doesn't have to come from a feeding tube.? Go out, look around, and see the world.? There's a lot more out there than the big studios would like you to believe.? And while it's not yet equal in some ways (special effects, etc) to the big budget stuff, your interest and contributions can help it get there, and at the same time help render the big studios and their anti-consumer copyright laws irrelevant.? The big studios may, to some extent, be able to make it more difficult to pirate their content.? What they cannot do is force us to give them money -- we can always choose not to watch their stuff.

Here are some places to get started.

Viewing:

Getting involved:
Creating:
If you have other sites to add to this list, drop me a line and I'll add them.? In the meantime, go discover something. :)

P.S.? If you agree with this, tell people about it.? Retweet, reblog, upvote, +1, whatever.? I can talk about this all day, but we need a real movement if this is going to change anything, and that means we need people to be aware.

2012年7月1日 星期日

FlightGear - FlightGear v2.6 Release Candidates

This is the place to find the v2.6.0 release candidates as they become available. ?We would really love for everyone to download these “test” releases and give them a try. ?The target date for the official FlightGear v2.6.0 release is February 17.

Please review the following FlightGear forum topic. ?Here you can get some ideas on what to look for and what to test. ?And if you do find something wrong, where to post bug reports so they can get properly addressed.

2012年6月29日 星期五

Flash Chess III 立體西洋棋3

遊戲類型 : 棋牌遊戲 Board Game

遊戲玩法 : 滑鼠 Mouse

遊戲說明 :  之前FreeGame也就是本站內有的幾套西洋棋遊戲 好像有許多人不太喜歡 因此特別收集了這套立體的西洋棋 希望希歡西洋棋的朋有可以有多一個選擇 試看看自己的功力

2012年6月27日 星期三

Simutrans - New Simutrans release!

Simutrans logo v111.1

A new stable version of Simutrans, 111.1, has been released today! The development team summarized the changes as:

??Mostly bugfixes and optimisations (e.g. faster display on large windows when zooming out). Most important for game play is the fact that speed bonus now takes into account the maximum possible top speed, included speed limits imposed by ways and overloaded vehicles.

You can find a full changelog and download links for windows, linux, haiku and mac binaries at the International Simutrans Forum.

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2012年6月24日 星期日

重建2-由大滅絕中再次重拾人類的尊嚴-Rebuild2

Rebuild 2

http://armorgames.com/play/12389/rebuild-2
評分 : 8.0 全破所需時間 : 4小時+
短評 : 雖然畫面上不是那麼可口,不過具想像力的文本劇情,與經營模擬策略式的玩法真的會讓人一玩就忘記時間。


我的名字是米屎粒,我可能是最後一個存活的男/女人了。
我已經為了逃離這些東西躲了好久,這些怪物都曾經是活人。他們曾是麵包師傅、程式設計師、教師或我的鄰人們。但現在,他們如惡狼般地嗅著氣味,用那空洞又帶著死亡的眼神望著那會動的獵物:我。
2011-10-07_205814.jpg
我帶著少數的補給跟我最信任的 槍(射擊)/ 望遠鏡(搜索) / 狗(科學) / 板手(建築) /牛仔帽(領袖),我真的好累,但我必須在日落之前離開這個被殭屍佔據的都市....
所幸,我並不孤獨,我終究到達了 天使之城 ,在那我很高興地遇見了其他人,我還差點害自己在抵達他們的營地的路上被殺了呢。他們築牆圍起了他們的 普通/小 城市的四週,但他們不知道接下來該如何是好,我決定加入他們,並引領大家,並在此我決定停下我之前奔逃不停的腳步。
要奪回這個城市雖然 很簡單/有點難/是個挑戰/天殺的難/幾乎不可能 ,但我們已經準備好一切我們該付出的,並以人類之名收復這個地方。
就是今天,我們決定重建!!
這就是我們這次要介紹的重建2了! 沒玩過重建1可以點這裡。有玩過的就先點遊戲吧! 看不懂再回來翻攻略。
2011-10-07_213050.jpg2011-10-07_232345.jpg
遊戲一開始一樣是內容設定,由玩家自由更改可變動區域的內容,可以改變玩家的名稱/性別/專長/城市名稱/地圖大小/遊戲難度(參考前言那一段落落長的就是遊戲英文的翻譯了)。之後就可以開始我們的重建之旅。
2011-10-07_205814.jpg
???????????????????????????? 點照片還可以換頭像,選個喜歡又順眼的吧!
進入遊戲之後當然會簡單的教學如何檢視地圖-拖曳,及各類建築的功用,大致上都與一代差不了多少。 由農地獲得糧食,由公寓或住宅區獲得人口可居住上限,由警局可以獲得額外的防禦火力。
?此外其他的各類建築也都可以視需求改建為其他的功能性建築。
2011-10-07_213707.jpg
不用的農地可以改為住宅區,公寓可以改為學校、酒吧可以改建為教堂等。

2011-10-07_213050.jpg
遊戲的第一件事便是人員的任務分配,藉由偵查瞭解四週圍建築物的狀況並檢視是否有倖存者/存糧/殭屍,之後再派出其他人員進行清除人員招募(Recruit)/搜刮物資(Scavenge)/掃蕩殭屍(Kill Zombie),假使都沒有就可以收復失土,擴大玩家的領地。
2011-10-07_213542.jpg
技能
每個生存者大都有其專長的生存項目,依次為射擊、收刮物資、科學研發、建築技術跟領袖特質。玩家可以視任務需求派遣,也可以由名字旁的 小圖示快速的判斷生還者這些技能的種類與等級。
技能等級越高當然任務的成功率就越高。有的任務需要較多天才能執行完成,多派遣幾位具備該任務特質的人員可以加速任務的執行,也可以提高任務的成功率。
假使沒有特殊技能的生還者也可以藉由重複派遣特定任務習得技能,或利用學校快速學到技能。
Rebuild 2 ?
這次的遊戲可以讓人員擁有複數的技能,技能等級最高為10級,當到達最高級時,人員就會好比覺醒一般,大大的降低任務的危險性,並大幅的縮短執行任務所需要的天數。所以可以的話就儘可能地讓人員成長,好成為傳說中的新人類。
任務報告
當所有的生還者經過任務派遣之後便可以按下 END DAY結束一天,並藉由報告書瞭解前一天任務的執行狀況。
2011-10-07_214444.jpg
有時任務也可以撿到特殊的工具,假使讓生還者裝備的話,可以有效地提升他們的技能,不過記得找到之後選取人員的EQUIP圖示好讓人員裝備。
突發事件
有時一天過後,除了任務報告外也偶爾會有突發事件讓玩家選擇做或不做某些事,如焚燒掉邪書、是否收留奇怪的宗教人員、是否與愛愛小屋的人交易等,這些事件的決定都會影響到遊戲的後續發展,不過所幸大多是的事件隻影響快樂度。
2011-10-07_220434.jpg
可遇見的事件一覽
殭屍禁書 (ZOMBIE CONDITION)-Yes→無反應 No→快樂+10
愛愛小屋 (LOVE CARAVAN)-YES→食物-15 快樂+10
代價 (WHAT PRISE)-YES→得到RPG X2 女性人員-1
殭屍也是人(ZOMBIS ARE PEOPLE TOO)
No→人員減1
YES →該人員成為救世主→動不動就會有人跳樓(人員-1 快樂+10)
商人GUSTAV(GUSTAV THE TRADER) - YES →板手-1 食物+5 或 工具箱-1 食物+10
賭徒(THE GAMBLER)- YES→食物-10 或 食物+10 可重複賭,賭到最後可以得到小貓一隻。
殭屍大戰 (ZOMBIE CAGE FIGHT) - YES→快樂+10。
擴建市政大廳 (NEED A CITY HALL)-YES → 獨立結局開頭。
神秘科學家 (MYSTERIOUS SCIENTIST)-YES→ 研發結局開頭。
下水道要塞化 (SUBWAY FORTIFIED)-YES→武力結局開頭。
最終審判的逃亡者 (LAST JUDGEMENT GANG ESCAOEE) YES→食物-3→武力結局開頭
直升機破壞者 (SABOTAGE AT THE HELIPORT) YES→直升機結局開頭
噴射火焰放射器 (JET FUEL FLAMETHROWER) YES→燒死一定數量殭屍。
危險度
雖然有掃蕩殭屍的軍隊,不過假使領地四週區塊的殭屍數量過多危險度上升,殭屍便會攻擊我們的防線,幸運的話可以擊退殭屍,不幸的話輕則人員受傷(休息3天,在醫院可以復原快些),重則人員折損,所以可以的話還是要派一些人員鎮守家中儘量讓危險度小於20%避免不幸發生。
2011-10-07_221530.jpg?
研發
為了邁向成功之路,適當的科技研發是必要的,在前期人力不足的狀況下,研發不是那麼的重要,但是假使可以空出1-2個人做研發的話,將可以大大提高任務的成功率。
研發一覽
Signalling - 信號學 - 提高人員招募機率。
→ Radio - 廣播系統 -讓生存者自己前來加入陣營
→ Electricity - 攻電系統 -可以產生電力讓市民更快樂度
Zombie Vitals - 殭屍生理學 -提高人員對殭屍的打擊力。
→ Stealth - 隱形技術 -讓採集或搜索時的危險降低。
→ Antivenom - 抗毒血清 -讓市民對殭屍的抵禦力增加。
Preservation - 食物保存 -可以提高食物的保存上限。
→ Pesticides - 農藥技術 -防止蟲害,在HARD以上相當有效。
→ Fertilizer - 施肥技術 -讓農場增加收成+1
邁向結局
2011-10-10_175546.jpg
目前已知REBUILD2有4種結局。
領袖結局:建立市政中心並獨立。
佔領一半以上的城市便會出現擴建市政大廳任務 (NEED A CITY HALL)-YES → 顯示舊市政大廳→清除並佔領市政大廳→執行任務 Draft a Consitiution
研發結局:讓怪博士研究並做出最後的解藥
佔領實驗室之後,會有機會遇到神秘科學家 (MYSTERIOUS SCIENTIST)-YES→需要助手 (ASSISTANT DEMANDED) YES→進度報告數次→發生實驗室爆炸事件 (Explosion at the lab)→發生REACH TRANSLATED翻譯怪博士留下的研究資料→執行CURE ZOMBIEISM任務即可研發出解藥

武力結局/下水道結局:摧毀聚集於下水道的最終審判幫。
佔領下水道→SUBWAY FORTIFIED任務→最終審判的逃亡者 (LAST JUDGEMENT GANG ESCAOEE) YES→任務ATTACK THE LAST JUDGEMENT GANG YES→結局
建築結局/直升機結局 : 修復直升機
佔領直升機之後會發生SABOTAGE AT THE HELIPORT→破壞者懸賞 (MAN HUNT FOR THE SABOTEUR) YES → 3次的直升機修復報告→總算有時間了 (TIME ENOUGH AT LAST)YES→執行修理直升機任務即可
全破之後 :
2011-10-10_180859.jpg
遊戲為了獎勵玩家,全破之後還可以任選5名人員到新的城市去充新重建,除了可以重新設定遊戲條件城市大小外,這5名人員也會繼承之前的技能,所以不妨練滿5名人員,然後開個最大的城市,與最難的難度好好好的挑戰不可能吧!
2011-10-10_182048.jpg
某Z的Q&A :
Q : 我的人好多但是食物好少! 到底要怎樣才不會餓死啊?
A :
最簡單的方式是先看自己的食物每回合會增加的數量,再去看自己目前人員的數量是否適合招募新人。
如 食物每回合+2 那就可以再多招募2個人
假使食物每回合-8 不需要派8個人去送死 只需要盡快將多餘的鄉間小屋或公園改建成農地讓食物可以+0就可以了。
Q : 假使人員或糧食沒收刮就去佔領領地,上面的人跟物資是不是都會不見?
A :
是的!佔領前請先把人跟物資清空!
Q : 道具要怎麼找才比較快?
A :
先訓練2個搜索到10的人員,然後搜刮物資時就派那兩個去再多送幾個沒經驗的新人,讓FINDING EQUIMENT(右下的槍跟榔頭)到機率95%,這樣幾乎每次去都可以帶寶物回來。
Q : 火箭炮怎麼拿?
A :
火箭炮只能靠WHAT PRICE任務拿! 不過遊戲每輪只能拿一次,假使是有心想挑戰IMPOSSIBLE難度的玩家可以玩3輪集滿5隻火箭炮,這樣最起碼還有額外+20的武力可以讓生還率高一些。
Q : 這次有最強存檔嗎?
A :
這是有提供第一輪結束離開城市的存檔,Rebuild2 最強的5人第一輪結束存檔? ENJOY!
PS :MEGAUPLOAD空間,所以打開是空白頁的請自行GOOGLE一下或參考側邊攔。

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微軟推出 A Year in the Like,讓你 DIY Metro 版的臉書動態時報

5fc501d652ce7fb652d4119527ae0ca9 這個由微軟推出的網站是將 Facebook 重新的包裝、加上特效,生成更漂亮而精美的內容,由於裡面充滿了讓人驚奇的動畫效果,因此說這個網站才是真正的「動態時報」也不為過。而且以 Windows 8 的 Metro Style 來呈現,相當有趣。

雖然微軟不像 Google 在網路上有實驗室定期公布一些研究項目的成果,但是微軟的確也常常推出些稀奇古怪的服務。像是這個「A Year in the Like」,就不知道是屬於他們哪一個團隊的設計成果,就像是 Metro 版的臉書動態時報一樣。

▲過濾顯示資訊:在右上角的選單中,可以透過過濾機制,來決定要顯示在頁面上的資訊,包括要顯示照片或是影片,以及是要顯示哪些好友群組的留言。

由於它僅擷取你過去一年的內容,因此它的目的也不是取代你現有的Facebook使用形式。採用目前在Windows 8上積極開發的Metro Style介面,想必這個網站未來會用App化的形式在Windows 8上出現。它主要有三個功能:第一:將一年內的的照片、留言製作成靜態底圖,搭配浮動文字效果呈現。第二:自動由你的照片、留言中擷取內容,製作成一個兩分半鐘的短片。第三:與其他人分享你的「A Year in the Like」。

▲Facebook應用程式:目前A Year in the Like的設計算是Facebook應用程式,必須要取得Facebook帳號授權才能使用。

其實這些功能的實用性並不是那麼的高,但是使用起來是真的非常有趣,也與傳統的Facebook使用經驗完全不同。而且反正使用時也不需安裝任何的軟體、外掛,只要你有臉書的帳號,然後在「A Year in the Like」上登入授權就可以玩了。「A Year in the Like」的網址為:ayearinthelike.com。

連上「A Year in the Like」網站後,點選右邊的Facebook連結圖示,準備登入你的Facebook帳號。

獲得Facebook授權後進入主畫面,一開始中央的藍色區塊是說明,下方可拖曳時間軸,中間的文字留言可進留言頁面,右上角的選單可以製作短片。

下方的時間軸會自動播放,隨著時間改變上方的留言文字也會漂浮過去。你也可以用滑鼠改變時間軸,看特定時間的留言。

在這裡我們進入特定的留言,背景的照片也會切換到這則留言的照片。右側則會顯示該照片的相關留言文字。

右上角「My Movie」的選項,點選後畫面中央就會跳出播放視窗。將你的臉書圖片、文字製作成一則兩分多鐘的短片,效果有點像投影片播放。

製作完畢後,這個視窗會顯示目前你有做好哪些影片。如果還要製作,則點選下方的「Create New Movie」按鈕,每次效果及內容都不大一樣。

Windows 8 登場倒數, 14 款 Metro? App 搶先試用介紹

使用 Windows 8 免重灌,安裝 Metro 7 讓你使用新介面

Windows 8 Release Preview 開放下載,繁體中文版來了

DIY 局部會動的照片,微軟推出 Cliplets 軟體,怎麼用看過來

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2012年6月21日 星期四

Battle Stance - Human Campaign

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2012年6月18日 星期一

Ancient Beast - Our homepage just got better!

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2012年6月16日 星期六

NAEV - More happenings

By BTAxis, on January 23rd, 2012

Hello everyone, and a belated happy 2012. It’s been rather quiet here on the blog, but I assure you that’s only because nobody has been posting on it. Elsewhere we’re all still tinkering away on the project, and we’re hoping to build toward a new release in the near future. Before we can do that though, we need to put the finishing touches on the active outfit system. You see, we plan to add outfits you can install on your ship and activate once in space for all sorts of effects… Oh, but I can see you’re not very interested in that. So, let’s move on to something else that’s been happening:

Discovering assets (that’s planets and stations) and jump points used to be easy. Jump into a system, glance at the system map, voila, they’re all there. But that is changing. Just as ships become undetectable if they’re far away from you, so can assets and jump points be invisible to you, using much the same mechanics. For an easy example, look at the following screencaps:

Jumping into Eneguoz... Hey, where is everything?

Oh, there you are! The planets didn't appear until I actually flew closer to them.

As you can see, it’s now possible for assets to not be shown on the map until the player discovers them. Now, I should point out that most planets tend to be fairly hard to miss in a star system, so when you jump into a new system you will usually discover all of them immediately, just like it’s always been. The example above isn’t representative in that respect – I simply modified the hide values for the purpose of showing how it works. However, if the system has high sensor interference (inside the nebula, for example), it may be more difficult to find the planets within.

Space stations tend to be a fair bit smaller than celestial bodies however (yes yes, except THAT one). You may have to scout around a system a bit before they appear on the map, and if the station actually makes an effort of being inconspicuous (think hidden military or pirate bases), you won’t easily find them.

Jump points, too, are more difficult to detect than your average planet. You usually won’t spot any jump points other than the one you entered from when jumping in, which means you can’t plot a course to the next unknown system before first finding the way there. So how will you know where the jump points are then? Well, you could fly around and look for them yourself, but there are a number of things you can do to find them more reliably:

Follow other pilots. Especially traders often travel to other systems, and they know all the major routes. If you see a trader fly away from a planet, try following it. Chances are it will lead you to a jump point.Talk to NPCs in the spaceport bars. Not only do NPCs offer you missions sometimes, they will also give you helpful information. Some may even offer to update your map with locations of assets or jump points if you don’t know them already.Buy maps. As of the next version of Naev, the Star Map outfit has been replaced by a collection of pre-defined maps. Each map reveals one or more star systems, and may or may not reveal jumps and assets belonging to them. Buying a map for the Empire Core, for example, will immediately update your map with systems in Empire space, as well as the jumps leading from one to the other.

There are also rumors of new, exotic types of jump points, such as hidden jump points that can’t be detected without special equipment, known only to a selected few. There also seems to be a kind of jump point that can’t be detected at all, and that only be used from the other side…

2012年6月13日 星期三

Chuck the Sheep 飛行羊咩咩


遊戲說明 :

Description
Chuck's done with the shears! He's ready to take off from the farm to fluff-safe lands. While he won't get far at first, Chuck is determined. But he needs your help! Launch him high and far using a variety of ship upgrades. Collect resources to build out new items. It's all up to you!

v1.3 - Back to normal, thanks for celebrating Thanksgiving with us!

v1.3b - Thanksgiving Bonus!

v1.3 - Resource bonus for Facebook/Twitter. Fix sticky thruster.
v1.1 - Various fixes

Controls
Arrow Keys / WASD to move\r\nSpace Bar to use Shield (When you upgrade)\r\nTab / Shift to use Boost (When you upgrade)


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